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For OpenGL ES 2.0 asus a43e
For OpenGL ES 2.0 asus a43e




  • Projection and camera in ES 2.0 and higher.
  • *I am less interested in the transformation matrices since I do not think that 2D game would really use that, maybe only when I mirror the character's sprite so it would look as if he is walking in a different direction, but I'm pretty sure this is possible to be made simple by changing the coordination and width.

    For OpenGL ES 2.0 asus a43e

    Thank you for your time, I will greatly appreciate any help. I really need some advises on how to properly use OpenGL ES 2.0, for now all I am planning on is a simple 2D game, maybe side scroll-er too so I will have to mess with the camera matrices. There were some ways however to make it into a different coordinate system, maybe just use proportions or multiply matrices to set the coordination to something that I was used to from the Canvas.īasically what I need help with is how do I progress from here? I feel as if I got to somewhere, but I am still nowhere. I do not get how to use the coordinate system, I know that the origin is the center of the device and each turn to the edge is 1, so from center to left it would be negative 1. I can get a square, and I can set up a camera and matrices to tell you the truth I really don't understand the whole matrix system and how it works, if I am right it was a fixed-function-pipeline which you didn't need to change in OpenGL ES 1.0 but now it's a programmable-pipeline which you have to set up on your own.

    For OpenGL ES 2.0 asus a43e

    I do not want to go straight to the complicated stuff and start with easy stuff, but I just don't get how to do it. My goal is to ACTUALLY understand OpenGL ES 2.0.

    For OpenGL ES 2.0 asus a43e

    I am working with Android platform, until now I have used the Canvas, some OpenGL ES 1.0, but mostly through engines or already built code to try and understand it. I got very confused with the time reading different resources and would like someone to point me in the right direction. This is a serious question, I am "stuck" at this point between understanding it and not at all.






    For OpenGL ES 2.0 asus a43e